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Old Apr 15, 2008, 06:46 AM // 06:46   #61
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Actually it's not millions, they've just sold millions of different copies of the game to more than likely the same 750,000 users. There's hardly a million players though. Because so many people have duel or even triplicate accounts. But, I agree with the rest of your post. <grin>

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Name me any single other long term ongoing entertainment activity you can enjoy for 6.5c per hr.
Oblivioin $24.95 and all it's expansions costs less lots more content superb drop rates
Neverwinter Nights Platinum $29.95 over 3000+ mod adventures never play them all in a lifetime. Online multiplayer play plus pvp, superb drop rates
Diablo 2 $29.95 (lot less now probably $4.99) still very popular and going strong after all these years much much longer than GW. Online multiplayer play plus pvp, superb drop rates and unique armor and weapons
Morrowind Game of the Year Edition $7.99 even more content at the moment than Oblivion and this comes with both the expansions and thousands of mods as well lifetime entertainment never do or see it all. Superb drop rates.

So lets see I named four didnt I? <grin>

Last edited by Master Knightfall; Apr 15, 2008 at 06:54 AM // 06:54..
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Old Apr 15, 2008, 06:50 AM // 06:50   #62
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Originally Posted by Toxage
My bad, I want to play a good games.



Where is the content then? Oh ya, that's right there is none. Sure looks like hard work to me.
No offense sir but if youve played 2000 hours you and are now "starting to get worried" about GW then obviously you thought it was a good game before. The fact that A-Net has not catered to every suggestion or demand fromt he player base does not change the fact that GW was and is a great game (people wouldn't play for 2000+ hours if it wasnt)
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Old Apr 15, 2008, 06:51 AM // 06:51   #63
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Originally Posted by Master Knightfall
Actually it's not millions, they've just sold millions of different copies of the game to more than likely the same 750,000 users. There's hardly a million players though. Because so many people have duel or even triplicate accounts. But, I agree with the rest of your post. <grin>
Actually, I said that they "work to please millions of people," not whether or not they were successful in pleasing said millions.
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Old Apr 15, 2008, 06:54 AM // 06:54   #64
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So you think the average GW player has bought around 7 chapters (presumably 2 accounts, 4 and 3)? Something like that may be true among forum goers (though even here I suspect the average is lower), but regular players won't have more then one account.

I think it's fair to say that they've had at least 1.5 million unique players at this point (though not all of them currently in game).
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Old Apr 15, 2008, 06:54 AM // 06:54   #65
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LOL i do feel like that some times and it is frustrating. but just face it this game is dyeing, gwen was a disappointment, and no bitching or moaning is going to make them try and fix gw1. i agree there is a lot of stuff they could do to gw1 to make it even more awesome but they are focused on gw2 which if they do the same thing that they did with gw1 it wont be a game i would be willing to buy.
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Old Apr 15, 2008, 07:04 AM // 07:04   #66
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Originally Posted by MoriaOrc
So you think the average GW player has bought around 7 chapters (presumably 2 accounts, 4 and 3)? Something like that may be true among forum goers (though even here I suspect the average is lower), but regular players won't have more then one account.

I think it's fair to say that they've had at least 1.5 million unique players at this point (though not all of them currently in game).
Well common sense just says it's safer to say a million people bought 1 copy of each chapter/expansion than it is to say a million people bought prophecies, a different million people bought Factions, another million different people bought Nightfall and then another million different people bought Gwen to reach the 4 million sales landmark.

Of course we know there are a number of people out there that did buy more than one set of these chapters/expansions in the 2 sets and 3 sets catagoires. So, that's why I believe it's safer to say there's about 750,000 players at this point than there are 1-1/2 million.
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Old Apr 15, 2008, 07:10 AM // 07:10   #67
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I bet if they broke down the numbers it would be.
Prophecies most common chapter owned.
Nightfall second most common.
Factions and Eye of the North close behind.
Not everyone owns every chapter. Some people only have Nightfall and Eye of the North for example.
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Old Apr 15, 2008, 07:11 AM // 07:11   #68
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Originally Posted by Bront
That's not entirely true. The engine origionaly didn't have code for Rune Traders, but they were implimented. The Dye systems and Armor systems have changed dramaticly as well.
that has nothing to do with the engine. an engine is the underlying technology of a game for developers to use to work on the game. I just LOVE how people take random terms and talk like they know what it means

there was already traders in game, its not really hard to program an npc based off of that, and just substitutue what it will trade.
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Old Apr 15, 2008, 07:14 AM // 07:14   #69
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Originally Posted by Dr Strangelove
Translation: I want more stuff, but I don't want to pay for it.
Some of us would quite happily pay for an auction house.

Apart from that, I don't really have much of an issue with how GW is run anymore. Not saying it's right, but I just don't care enough anymore.
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Old Apr 15, 2008, 07:17 AM // 07:17   #70
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Heck yeah I'd pay for an auction house system. But, not $40. I don't mind paying for content as long as it isn't outrageous.
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Old Apr 15, 2008, 07:20 AM // 07:20   #71
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Quote:
Originally Posted by Redfeather1975
I bet if they broke down the numbers it would be.
Prophecies most common chapter owned.
Nightfall second most common.
Factions and Eye of the North close behind.
Not everyone owns every chapter. Some people only have Nightfall and Eye of the North for example.
Well you can't leave out those players that have come and gone since Prophecies and other chapters that no longer play in that equation as well of the 4 million copies sold.
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Old Apr 15, 2008, 07:33 AM // 07:33   #72
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Quote:
Originally Posted by Master Knightfall
Well common sense just says it's safer to say a million people bought 1 copy of each chapter/expansion than it is to say a million people bought prophecies, a different million people bought Factions, another million different people bought Nightfall and then another million different people bought Gwen to reach the 4 million sales landmark.

Of course we know there are a number of people out there that did buy more than one set of these chapters/expansions in the 2 sets and 3 sets catagoires. So, that's why I believe it's safer to say there's about 750,000 players at this point than there are 1-1/2 million.
Working with the most recently announced milestone (5 million sales, though it would be more now) and the number of expansions (4), we get (5m/4) 1.25m unique players.

Using that as a base figure, it's a matter of opinion from there since ANet doesn't release specific details and probably doesn't even have all the specifics we would need. If you think most people buy all chapters, and many of them buy a second account (with multiple chapters, or many extra accounts), it will be lower. If you think more people don't buy all the chapters then buy extra accounts, the number will be higher.

My take is, there will be a fairly good sized chunk of players who bought one chapter, and either wandered on to other things before factions was released, or didn't like what they saw enough to buy more. There will be a small fraction with 2 or 3 chapters, who for whatever reason don't have the others (maybe they're new and working through them as they go). Lots of people will have all 4 chapters, for the "whole game." Then some small fraction will have extra accounts for storage, or also from back in prophecies.

Also, many people who have extra accounts got them from friends who have moved on. My opinion is that it's fair to include these friends as "unique players" since they did play the game.

PS. I noticed in one of your other replies that you're using 4million "total sales." Might want to update that figure.
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Old Apr 15, 2008, 07:35 AM // 07:35   #73
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You still are leaving out the factor of the people that bought and have left the game Moria. You're basing your figures that everyone who has bought the game still plays the game. I am not and thus my figures would be more accurate by that addition to the equaiton. Even hypothetically. <grin>

Also at any rate the conversation started and about when the poster said million(s) of players in the plural of more than a million and my point even if you are correct with 1-1/2 million or 1.25 million it still does not equal the plural of million(S). <grin>

Last edited by Master Knightfall; Apr 15, 2008 at 07:39 AM // 07:39..
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Old Apr 15, 2008, 07:42 AM // 07:42   #74
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Quote:
Originally Posted by Exoudeous
that has nothing to do with the engine. an engine is the underlying technology of a game for developers to use to work on the game. I just LOVE how people take random terms and talk like they know what it means

there was already traders in game, its not really hard to program an npc based off of that, and just substitutue what it will trade.
I know quite well what an Engine is.

You can still add stuff to an Engine later (See mechanics for new classes, PvE skills, etc). It just takes a lot more work than it would be worth (which is what I said.
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Old Apr 15, 2008, 08:00 AM // 08:00   #75
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Quote:
Originally Posted by Master Knightfall
You still are leaving out the factor of the people that bought and have left the game Moria. You're basing your figures that everyone who has bought the game still plays the game. I am not and thus my figures would be more accurate by that addition to the equaiton. Even hypothetically. <grin>
750k still playing is probably not too far off. Your original statement: "they've just sold millions of different copies of the game to more than likely the same 750,000 users," sounds like "total users ever," so that's the number I was guesstimating at.

Quote:
Also at any rate the conversation started and about when the poster said million(s) of players in the plural of more than a million and my point even if you are correct with 1-1/2 million or 1.25 million it still does not equal the plural of million(S). <grin>
Agreed "millions" (implying at least 2) is almost certainly too high, but I threw my 2 cents in because I thought your 750k was too low.
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Old Apr 15, 2008, 08:01 AM // 08:01   #76
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Originally Posted by Killed u man
But where would Microsoft be if they "just" allowed you to buy Windows (OS), and then you could simply f*ck off, no Service Packs, no this, no that...
No, in overal, MS stayed friendly AND active towards their "player"-base, and now they are still the largest OS around. Sure, also have alot of people "bashing" MS for not having enough security, bottle-necking a few companies (With IE as their "set" Internet Client) BUT this doesn't change the fact that they KEPT trying to satisfy over a 100 million customers every day...
Are you serious? Seven years, thats the time it took for the jump from XP to Vista and Service Pack 3 for XP still isn't officially out. And how freaking long did it take before XP even became stable after SP2 was released? And now this Vista crap that MS is trying to shove down everyone's throat so that we can all work with a slower, resource heavy and crash prone OS. MS is not friendly and the only activity you see is bug fix after bug fix at a release rate of when they feel like it. They are the juggernaut because there are few alternates. Linux? Apple? They are all late-comers after MS already bullied their way to the top.

Not true of the mmo world. 2,000+ hours, 3,000+ hours, you and others have been playing for that long and now you are busting at the seems to say that you are abandoned, that Anet doesn't listen, that their efforts are crap? If thats how you felt, what has kept you or everyone else playing GW?

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The community has longed for:
(snip)
Show me a game that doesn't have some one qq'ing about lack of content the day after release.
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Old Apr 15, 2008, 08:02 AM // 08:02   #77
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Bah, more overly dramatic nonsense. The restaurant thing is a rubbish example too. GW still delivers your cheeseburger in that it runs fine, people are playing it and it's doing what it said on the back of the box basically.
You're moaning things haven't been upgraded, the restaurant thing implies GW isn't meeting it's basic service level.
You ordered 1 cheeseburger and are now moaing that 2 didn't arrive, you sir, are are a greedy chubosaurus.
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Old Apr 15, 2008, 08:43 AM // 08:43   #78
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Quote:
Originally Posted by Zesbeer
LOL i do feel like that some times and it is frustrating. but just face it this game is dyeing, gwen was a disappointment, and no bitching or moaning is going to make them try and fix gw1. i agree there is a lot of stuff they could do to gw1 to make it even more awesome but they are focused on gw2 which if they do the same thing that they did with gw1 it wont be a game i would be willing to buy.
People like you have been saying the game is dying since Prophecies days. And your prophecy has always failed miserably.

Instead of saying crap like "the game is dying", just speak for yourself. You can't tell what a million other people are thinking.
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Old Apr 15, 2008, 08:49 AM // 08:49   #79
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Players have wanted:

-Better trading system: done
-Easier access to max weapons: done
-Insignia's on every armor: done
-Ability to play single-player: done
-Increased storage: done
-More grind: done :P
-Unique boss skills: done

-Auction house: isn't going to happen in GW1

Last edited by Arduin; Apr 15, 2008 at 09:43 AM // 09:43..
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Old Apr 15, 2008, 09:16 AM // 09:16   #80
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Originally Posted by cebalrai
People like you have been saying the game is dying since Prophecies days. And your prophecy has always failed miserably.

Instead of saying crap like "the game is dying", just speak for yourself. You can't tell what a million other people are thinking.
i haven't said guild was is dyeing since prophecies. i have asked anet to make easy implementable changes for quite some time. when the game started to dye was when anets insta response became "Sorry were working on GW2"

Quote:
Originally Posted by Arduinna
Players have wanted:

-Better trading system: done
-Easier access to max weapons: done
-Insignia's on every armor: done
-Ability to play single-player: done
-Increased storage: done
-More grind: done
-Unique boss skills: done

-Auction house: isn't going to happen in GW1
since when did players want more grind?! i never have, guild wars from the start was supost to be about skill and not grind.

Last edited by Zesbeer; Apr 15, 2008 at 09:19 AM // 09:19..
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